1. Game Narration & Mechanics breakdown - A Way out by Hazelight Studios

https://docs.google.com/presentation/d/1iyRtXHl0DgV8T4YqzmyGJhOpwG5wUJ6ItP5URov5Uwc/edit?usp=sharing

  1. Narrative Breakdown of - It Takes Two by Hazelight Studios

~ a curious case of - How do you write & design a game that turns out to be tool used for Therapies among couples.

https://docs.google.com/spreadsheets/d/1C6z5m2rErAoWkiDnGYwB5HNKKh1_NmWRfq33mhxY7sg/edit?usp=sharing

  1. Game Design Document for the game Detective Frizbee

Case Study _ Detective Frizbee

  1. Narrative Analysis (& Decision Making Weightage) - Wolf Among Us (Telltale Games)

https://www.figma.com/board/YkZGdOnln8ztHpxjEcizJV/Narrative-_-Wolf-Among-Us?node-id=0-1&t=uE8oh94MJVO4CSSg-1

  1. Increasing DAU & ARPU for a TPS Shooter Game _ Mask Gun

https://docs.google.com/presentation/d/1oZvdpfKr2bzb9rCPR_srugVkffzD2mOUFL9ienHFNCM/edit?usp=sharing

  1. Metrics n User Journey Analysis of why FAU-G game failed

https://docs.google.com/presentation/d/140Sk8ftQeYuFP8fQfeIhkT1fLJvIfdH0iPzbY3ittdw/edit?usp=sharing

  1. Managing Art Production Team

https://docs.google.com/presentation/d/1M0XO4AhQ9yunb6eGSROn1QHFsO4O4zuBQXbBn-ebY-c/edit?usp=sharing